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How To Get Different Animals In Minecraft With Just A Command

Minecraft mobs preview.png

A mob is an AI-driven game entity resembling a living creature. The term "mob" is short for "mobile entity".[1] All mobs tin be attacked and hurt (from falling, attacked by a thespian or some other mob, falling into the void, hit by an arrow, etc), and have some course of voluntary movement. Different types of mobs often have unique AI and boodle.

Contents

  • 1 Spawning
    • one.1 Despawning
  • 2 Behavior
  • 3 List of mobs
    • iii.1 Passive mobs
    • 3.2 Neutral mobs
    • 3.three Hostile mobs
    • iii.4 Boss mobs
    • 3.5 Unused mobs
    • 3.6 Upcoming mobs
    • 3.7 Removed mobs
    • 3.8 Joke mobs
    • iii.9 Unimplemented mobs
  • 4 Mob vote
  • 5 Classification
    • 5.1 Weaknesses and immunities
    • five.ii Undead mobs
    • 5.3 Aquatic mobs
    • 5.4 Arthropods
    • 5.five Illagers
    • v.6 Knockback resistance
  • vi Platform availability
  • 7 Impairment dealt by hostile and neutral mobs
  • 8 Mutual NBT data
  • 9 Achievements
  • 10 Advancements
  • 11 Issues
  • 12 History
  • 13 Videos
  • fourteen Trivia
  • xv References

Spawning

Most monsters are found in dark areas such as caves, while most animals are found commonly in bright light levels. Most other mobs are also found in different biomes/structures.

Different mobs spawn in various habitats/structures, depending on the light level, biome and surface material.

Some of the many monsters that can spawn in theOverworld. From left to correct: Zombie, Spider, Enderman, Creeper, Skeleton, Drowned, Witch, Slime.

Mobs spawn in various means. Almost mobs spawn naturally, depending on the light level, biome, and their surroundings. For example, nearly animals are found in bright areas on the surface, whilst hostile monsters are normally institute in the night (whether if information technology's a cave, dungeon, mansion or at nighttime). Animals usually spawn upon chunk generation, while hostile monsters spawn and despawn in certain radii effectually the actor. Some mobs including passive and neutral animals, and even hoglins have the ability to be bred past the actor, creating offspring. Villagers besides breed randomly depending on the time of day and the number of beds (though they tin't exist straight bred by the role player). Almost mobs never spawn on transparent blocks, in water (except fish, dolphins, turtles, and other aquatic creatures), in lava (except for striders), on boulder, or on blocks less than a total cake alpine (such every bit slabs placed on the bottom half). The exception is monster spawners, from which monsters can spawn naturally on any block including air.

Some mobs (like the snow golem and the wither) require that the player "construct" them before existence able to spawn. The iron golem can spawn naturally and can also be constructed. The ender dragon can be respawned with 4 cease crystals.

Players tin can also spawn mobs hands by using a spawn eggs in Creative manner, or the /summon control.

Despawning

Many mobs despawn (end to be) later on a certain corporeality of fourth dimension if far plenty from the actor. In Java Edition, most passive mobs do not despawn, while most monsters do. In Bedrock Edition, almost all mobs despawn.

Behavior

A pig emitting smoke particles upon death.

Mobs are affected by the environment in the aforementioned ways as the role player: they are subject to physics, and they tin can exist hurt by the same things that harm the player (catching on fire, falling, drowning, attacked past weapons, /kill command, etc.). Some mobs may be resistant or immune to sure hazards, such as some Nether mobs, which are immune to fire. All aquatic mobs except dolphins are immune to drowning. Mobs tin can ride minecarts and other mobs can climb upwardly ladders. When mobs are killed, they turn to dust and driblet items that may be useful resources. Each type of mob in Minecraft has a certain AI (artificial intelligence) organisation with different behaviors and mechanics. Mobs ordinarily wander around at random if in that location is a player nearby and unremarkably avoid walking off blocks high plenty to cause falling damage. Many mobs have an advanced path-finding system that allows them to navigate through obstacles to get to a desired object or destination. Passive mobs flee in random directions after being hurt, while hostile mobs confront and chase/attack the thespian as soon as the thespian comes shut. Neutral mobs remain neutral until a actor or mob provokes it (normally by attacking), at which indicate the neutral mob becomes hostile toward and set on the entity that hit it. Most mobs are aware of players within 16 blocks of them, but some tin can run across farther. Conversely, most mobs can be heard by players upwardly to xvi blocks (spherical) away.

Most mobs cannot see through most solid blocks, including semi-transparent blocks such as ice, glass, tall grass, or glass panes. Mobs do not try to walk on rail tracks unless pushed onto the rails by other mobs.

List of mobs

Mobs are listed and classified by their nature from the player'southward perspective. For more details on a item mob, click on them to view their individual page.

Passive mobs

Passive mobs are harmless mobs (except for pufferfish) that do not attempt to attack the player, fifty-fifty when provoked or attacked. Most of them can be bred or tamed.

AxolotlFace.png BatFace.png CatFace.png ChickenFace.png CodBody.png CowFace.png DonkeyFace.png FoxFace.png GlowSquidFace.png
Axolotl Bat Cat Chicken Cod Cow Donkey Flim-flam Glow Squid
HorseFace.png MooshroomFace.png MuleFace.png OcelotFace.png ParrotFace.png PigFace.png PufferfishFace.png RabbitFace.png SalmonBody.png
Horse Mooshroom Mule Ocelot Parrot Sus scrofa Pufferfish (defensive) Rabbit Salmon
SheepFace.png SkeletonHorseFace.png SnowGolemFace.png SquidFace.png StriderFace.png TropicalFishBody.png TurtleFace.png VillagerFace.png WanderingTraderFace.png
Sheep Skeleton Horse Snow Golem Squid Strider Tropical Fish Turtle Villager Wandering Trader

Neutral mobs

Neutral mobs are sometimes passive and sometimes hostile toward the player. All of these mobs (except goats) are provoked when player attack it showtime. Some mobs may besides exist naturally hostile with provocation, and some mobs likewise have some additional manner to be provoked.

BeeFace.png CaveSpiderFace.png Dolphin EndermanFace.png GoatFace.png IronGolemFace.png LlamaFace.png
Bee Cave Spider Dolphin Enderman Caprine animal Iron Golem (naturally spawned) Llama
PandaFace.png PiglinFace.png PolarBearFace.png SpiderFace.png TraderLlama Face.png WolfFace.png ZombifiedPiglinFace.png
Panda Piglin Polar Carry Spider Trader Llama Wolf Zombified Piglin

Hostile mobs

Hostile mobs are dangerous, aggressive mobs that always attack the player within their respective detection ranges. Some passive mobs such as chickens and skeleton horses can be hostile if ridden by a hostile mob on rare occasions.

BlazeFace.png ChickenJockeyFace.png CreeperFace.png Drowned ElderGuardianFace.png EndermiteFace.png EvokerFace.png GhastFace.png GuardianFace.png HoglinFace.png
Bonfire Craven Jockey Creeper Drowned Elder Guardian Endermite Evoker Ghast Guardian Hoglin
HuskFace.png MagmaCubeFace.png Phantom PiglinBruteFace.png PillagerFace.png RavagerFace.png ShulkerFace.png SilverfishFace.png SkeletonFace.png SkeletonHorsemanFace.png
Husk Magma Cube Phantom Piglin Animal Pillager Ravager Shulker Silverfish Skeleton Skeleton Horseman
SlimeFace.png SpiderJockeyFace.png StrayFace.png VexFace.png VindicatorFace.png WitchFace.png WitherSkeletonFace.png ZoglinFace.png ZombieFace.png ZombieVillagerFace.png
Slime Spider Jockey Stray Vex Vindicator Witch Wither Skeleton Zoglin Zombie Zombie Villager

Boss mobs

Boss mobs are special hostile mobs that are distinctly more dangerous and tougher than other mobs. They exercise non spawn randomly, and are confronted intentionally. All of them also have a boss bar featuring their name and health. Boss mobs provide unique challenges just also equivalent rewards. Some players also consider elder guardians, skeleton horsemen, illusioners, ravagers, evokers, and piglin brutes as mini bosses.

Unused mobs

But contains a few mobs that never spawn naturally in-game as they can only be summoned with the /summon command though the zombie horse can be spawned in with a spawn egg.

ZombieFace.png ZombieHorseFace.png KillerBunnyFace.png AgentFace.png NPCFace.png IllusionerFace.png ElderGuardianFace.png
Giant
[ JE only ]
Zombie Equus caballus The Killer Bunny
[ JE only ]
Agent
[ BE & EE only ]
NPC
[ BE & EE merely ]
Illusioner
[ JE only ]
Elder Guardian Ghost
[ Be only ]

Upcoming mobs

Removed mobs

Removed mobs no longer be in current versions of the game.

BeastBoyFace.png BlackSteveFace.png HumanFace.png PigmanFace.png RanaFace.png Steve
Beast Boy Black Steve Homo Pigman Rana Steve

Joke mobs

Mobs that were added as a joke for April Fools' Day in Java Edition.

DiamondChicken Face.png HorseAprilFools Face.png LoveGolem Face.png NerdCreeper Face.png FriendlyWither Face.png PonyAprilFools Face.png RedstoneBug Face.png SmilingCreeper Face.png
Diamond Chicken Horse Love Golem Nerd Creeper Pink Wither Pony Redstone Issues Smiling Creeper

Unimplemented mobs

Mobs that were announced by Mojang every bit confirmed, mentioned or potential time to come additions, but either got replaced by other mobs or scrapped.

These mobs either:

  • Were said to not be added in a future update (the mobs that lost the MINECON World 2017 mob vote)
  • Were said to have a possibility of being added in a future update (the mobs that that lost the Minecraft Alive 2020 and Minecraft Live 2021 mob votes)[2]
  • Are non known to be under consideration for a time to come update (the Cerise Dragon and the mobs that lost the Communist china Edition mob vote)
N/A MonsterOfTheOceanDepthsFace.jpg GreatHungerFace.jpg HoveringInfernoFace.png Chinese Alligator.png Golden Monkey.png White-Lipped Deer.png Baiji Dolphin.png
Red Dragon Barnacle Mob C "The Smashing Hunger" Wildfire Chinese Alligator Golden Monkey White-Lipped Deer Baiji Dolphin

Mob vote

In 2016, Jeb held an informal poll on Twitter in which the public voted on adding the llama to Minecraft over the alpaca.[iii] [4] In the five annual Minecraft events MINECON Earth 2017, MINECON Globe 2018, MINECON Live 2019, Minecraft Live 2020 and Minecraft Live 2021, the public too voted on a mob to be added to Minecraft. In the commencement vote, the winner was the phantom (then known as "Mob B" or "The Monster of the Dark Skies"). In the 2nd, the winner was the taiga biome and the fox. In the third, the winner was the mountain biome and the goat. In the fourth, the winner was the glow squid. In the 5th, the winner was the allay. Before the 2d vote, the China Edition also had a mob vote, the winner of which was the panda.

Classification

Near of the mobs are divided into different types, such as the animals or the monsters, but some creatures are assigned to a more detailed group. In that location are a total of four mob classifications that have different effects than other mobs.

Weaknesses and immunities

Some mobs are weak or immune to certain kinds of damage. Sea creatures, such as turtles, take more impairment from tridents that are enchanted with Impaling.‌[ Java Edition but ][ until JE Gainsay Tests] Skeletons and their variants are allowed to drowning. All undead mobs are healed by potions of Harming, but accept extra harm from weapons enchanted with Smite, along with taking damage from Potions of Healing. Many of these weaknesses and immunities are a result of what category (come across below) of mobs that the mob falls into.

Undead mobs

A dying zombie.

This group of mobs includes drowned, husks, phantoms, skeletons, skeleton horses, strays, withers, wither skeletons, zoglins, zombies, zombie horses, zombie villagers, and zombified piglins. These mobs are damaged by potions of Healing, healed by potions of Harming, and are immune to drowning (except for husks and zombies, which plough into zombies and drowned if drowning, respectively) and poison impairment. Zombies, zombie villagers, drowned, skeletons, strays, and phantoms burn when under direct sunlight, unless they are touching water or wearing a helmet. Under the fire resistance upshot, undead mobs still take hold of burn down in direct sunlight but do not get hurt by the burn down. All undead mobs except for drowned, phantoms, and withers sink in water. All undead mobs take actress damage from weapons enchanted with Smite, and are ignored past withers.

Most undead mobs have the ability to pick up items. Some can spawn wearing armor, or belongings tools or weapons.

Aquatic mobs

A dolphin chasing a raw cod.

This group of mobs includes axolotls, dolphins, squids, glow squids, guardians, elderberry guardians, turtles, cod, salmon, pufferfish, and tropical fish, but not drowned.[5] They take actress damage from tridents enchanted with Impaling,‌[ Java Edition only ][ until JE Combat Tests] and, except axolotl, do not cause pufferfish to inflate nor take damage from them. All aquatic mobs except dolphins are allowed to drowning, and all except guardians, elder guardians, and turtles take suffocation damage if out of h2o for too long. Aquatic mobs have the ability to swim, whereas other mobs simply float on water or sink. In Bedrock Edition in that location is no in-game classification for these mobs.

Arthropods

A spider.

This group consists of mobs based on arthropods, namely bees, cavern spiders, endermites, silverfish, and spiders. They take extra impairment and receive the Slowness 4 upshot when attacked with weapons enchanted with Bane of Arthropods.

Illagers

Illagers attacking villagers on a raid

This grouping includes pillagers, illusioners‌[ JE only ] [unused mob], ravagers‌[ Exist only ], evokers, and vindicators. They are immune to evoker fangs damage and ignored by vindicators named "Johnny" (except ravagers‌[ Java Edition only ]). They are hostile toward villagers, wandering traders, iron golems and players in Survival or Hazard mode. Witches, and vexes may accompany them in raids. Illusioners (and witches‌[ Bedrock Edition only ]) can see players or targets through blocks.

Knockback resistance

Some non-boss mobs resist a pct of knockback from attacks.

Mob Knockback resistance
Drowned 0% - 5% (determined upon spawning)
Hoglin 60%
Husk 0% - v% (determined upon spawning)
Fe Golem 100%
Squid 85% (outside water)[ verify ]
Ravager 75%
Shulker 100%
Warden 100%
Zoglin 60%
Zombie 0% - five% (adamant upon spawning)
Zombie Villager 0% - 5% (determined upon spawning)
Zombified Piglin 0% - 5% (determined upon spawning)

Platform availability

Mob Java Edition Boulder Edition Didactics Edition
Agent No Only if "Educational activity Edition"
features are turned on.
Yes
Allay Upcoming Under The Wild Update
experimental toggle
No
Axolotl Aye Yes Yes
Bat Aye Yes Yes
Bee Yes Yes Yes
Blaze Aye Yes Yep
Cat Yes Yep Yeah
Cave Spider Yes Yes Aye
Chicken Aye Aye Yes
Chicken Jockey Yeah Aye Yes
Cod Yes Yep Aye
Cow Yes Yes Yes
Creeper Yes Yeah Yes
Dolphin Yes Yes Yes
Ass Yes Aye Yes
Drowned Yep Yes Yes
Elderberry Guardian Yes Yes Yes
Elder Guardian Ghost No Aye Yes
Ender Dragon Yes Yep Yes
Enderman Yes Yes Yes
Endermite Yep Yes Yes
Evoker Yes Aye Yes
Fox Yeah Yes Yes
Frog Upcoming Under The Wild Update
experimental toggle
No
Ghast Yes Yes Yes
Giant Yep No No
Glow Squid Yep Yep Yes
Goat Yes Yep Yep
Guardian Yes Aye Yes
Equus caballus Yes Aye Yes
Hoglin Yeah Yeah Yes
Husk Yes Yes Yes
Illusioner Yep No No
Fe Golem Yes Yeah Yes
Killer Bunny Yes No No
Llama Yeah Yes Yes
Magma Cube Yes Yeah Yes
Mooshroom Aye Yep Yep
Mule Yes Yep Yes
NPC No Only if "Education Edition"
features are turned on
Yes
Ocelot Yes Yes Yes
Panda Yes Yeah Yes
Parrot Yes Yes Yes
Phantom Yes Yes Yes
Pig Yes Yeah Yes
Piglin Yes Yes Yes
Piglin Brute Yes Yeah Yes
Pillager Yes Yeah Aye
Polar Bear Yes Yes Yes
Pufferfish Yes Yeah Yep
Rabbit Yes Yes Yes
Ravager Yes Yep Yes
Salmon Yeah Aye Yep
Sheep Aye Yes Yes
Shulker Yeah Aye Yes
Silverfish Yeah Yes Yeah
Skeleton Yes Yep Yes
Skeleton Horse Yep Yes Yes
Skeleton Horseman Yes Yes Yes
Slime Yeah Yeah Yes
Snow Golem Yes Aye Yes
Spider Aye Yes Yes
Spider Jockey Yes Yes Yes
Squid Yes Aye Aye
Stray Yeah Yeah Aye
Strider Yep Yes Yes
Tadpole Upcoming Under The Wild Update
experimental toggle
No
Trader Llama Yeah Yes Yes
Tropical Fish Yep Yes Yeah
Turtle Yes Yes Yes
Vex Yep Yeah Yeah
Villager Yep Yes Yes
Vindicator Yes Yes Yes
Wandering Trader Yes Yep Yes
Warden Upcoming Upcoming No
Witch Yep Yes Yeah
Wither Yeah Yes Aye
Wither Skeleton Yes Aye Yeah
Wolf Yes Yes Yes
Zoglin Yes Yes Yes
Zombie Yep Yes Yes
Zombie Horse Yeah Yes Yes
Zombie Villager Yes Yep Yes
Zombified Piglin Aye Aye Aye

Damage dealt by hostile and neutral mobs

The impairment mobs bargain to players is affected by the difficulty of the game. The below values represent the amount of damage taken per hit.

  • This applies only to mobs attacking the player. Mobs attacking other mobs always bargain the 'Normal' damage listed, regardless of difficulty.
  • Values for the creeper and ghast assume the role player is directly adjacent to the explosion.
  • The damage of slimes and magma cubes depends on their size. Tiny-sized slimes, while hostile, are unable to do harm directly.
  • Mobs deal no damage to players on peaceful.
Mob Difficulty Status outcome(s)ㅤㅤㅤㅤㅤㅤㅤ[edit]
Like shooting fish in a barrel Normal Hard
Bee 2 ♥ ii ♥ three ♥ ♥ Poison for ten seconds on normal difficulty and for 18 seconds on hard difficulty
Blaze (melee) 4 ♥ ♥ six ♥ ♥ ♥ nine ♥ ♥ ♥ ♥ ♥ No
Blaze fireball 5 ♥ ♥ ♥ + Burn down for 5 seconds No
Cavern Spider 2 ♥ 2 ♥ 3 ♥ ♥ Poisonous substance for seven seconds on normal difficulty and for 15 seconds on difficult difficulty
Chicken Jockey 2.5 ♥ × ane.25 iii ♥ ♥ iv.5 ♥ × 2.25 No
Creeper explosion (normal) 22.v ♥ × 11.25 43 ♥ × 21.5 64.5 ♥ × 32.25 When exploding: No

If having a potion effect when exploding, information technology leaves an outcome cloud with the consequence, like a lingering potion.

Creeper explosion (charged) 43.5 ♥ × 21.75 85 ♥ × 42.five 127.5 ♥ × 63.75
Dolphin ii.5 ♥ × 1.25 3 ♥ ♥ 4.v ♥ × 2.25 No
Drowned No
Drowned trident (Ranged) 8 ♥ ♥ ♥ ♥ No
Drowned trident (Melee)‌[ BE just ] 5 ♥ ♥ ♥ 9 ♥ ♥ ♥ ♥ ♥ 12 ♥ × 6 No
Elder Guardian (Laser) v ♥ ♥ ♥ 8 ♥ ♥ ♥ ♥ 12 ♥ × 6 Inflicts Mining Fatigue Iii for five minutes on nearby players
Elder Guardian (Spikes) ii ♥ three ♥ ♥
Elderberry Guardian Ghost (Spikes) 2 ♥ three ♥ ♥ No
Ender Dragon (Melee) 6 ♥ ♥ ♥ ten ♥ ♥ ♥ ♥ ♥ 15 ♥ × seven.5 No
Ender Dragon (Wings) three ♥ ♥ 5 ♥ ♥ ♥ 7 ♥ ♥ ♥ ♥ No
Ender Dragon (Breath) three ♥ ♥ per 2d Area issue cloud of Instant Damage
Ender Dragon Dragon Fireball 6 ♥ ♥ ♥ per second
Enderman 4.5 ♥ × 2.25 7 ♥ ♥ ♥ ♥ x.5 ♥ × v.25 No
Endermite 2 ♥ 3 ♥ ♥ No
Evoker fangs 6 ♥ ♥ ♥ No
Ghast fireball (Touch) 6 ♥ ♥ ♥ No
Ghast fireball (Explosion) 7 ♥ ♥ ♥ ♥ 12 ♥ × 6 22.v ♥ × 11.25 No
Behemothic 26 ♥ × 13 50 ♥ × 25 75 ♥ × 37.5 No
Caprine animal i ♥ 2 ♥ iii ♥ ♥ No
Guardian (Light amplification by stimulated emission of radiation) 4 ♥ ♥ 6 ♥ ♥ ♥ nine ♥ ♥ ♥ ♥ ♥ No
Guardian (Spikes) 2 ♥ 3 ♥ ♥ No
Hoglin [ JE only ] 2.5 ♥ × 1.25 to 5 ♥ ♥ ♥ three ♥ ♥ to 8 ♥ ♥ ♥ ♥ 4.5 ♥ × ii.25 to 12 ♥ × 6 No
Hoglin (infant)‌[ JE merely ] 0.5 ♥ × 0.25 0.75 ♥ × 0.375 No
Hoglin [ BE only ] 3 ♥ ♥ 6 ♥ ♥ ♥ 9 ♥ ♥ ♥ ♥ ♥ No
Husk ii.v ♥ × 1.25 three ♥ ♥ 4.5 ♥ × ii.25 Hunger when attacking whatsoever mob for vii × floor of RD  seconds
Illusioner pointer 2 ♥ to five ♥ ♥ ♥ 3 ♥ ♥ to five ♥ ♥ ♥ Throws Blindness spells on the player, if regional difficulty is ii or greater
Fe Golem 4.75 ♥ × 2.375 to 11.75 ♥ × 5.875 7.5 ♥ × 3.75 to 21.five ♥ × ten.75 11.25 ♥ × 5.625 to 32.25 ♥ × sixteen.125 No
The Killer Bunny v ♥ ♥ ♥ eight ♥ ♥ ♥ ♥ 12 ♥ × six No
Llama spit 1 ♥ No
Magma Cube (big) four ♥ ♥ 6 ♥ ♥ ♥ nine ♥ ♥ ♥ ♥ ♥ No
Magma Cube (medium) iii ♥ ♥ 4 ♥ ♥ 6 ♥ ♥ ♥ No
Magma Cube (small) 2.5 ♥ × 1.25 3 ♥ ♥ four.5 ♥ × 2.25 No
Panda 4 ♥ ♥ 6 ♥ ♥ ♥ 9 ♥ ♥ ♥ ♥ ♥ No
Phantom [ JE only ] ii ♥ 3 ♥ ♥ No
Phantom [ Be only ] four ♥ ♥ half-dozen ♥ ♥ ♥ 9 ♥ ♥ ♥ ♥ ♥ No
Piglin pointer [ JE only ] 3 ♥ ♥ to 4 ♥ ♥ iv ♥ ♥ No
Piglin arrow [ BE only ] 1 ♥ - 5 ♥ ♥ ♥ No
Piglin (Melee with Sword)‌[ JE only ] 5 ♥ ♥ ♥ viii ♥ ♥ ♥ ♥ 12 ♥ × 6 No
Piglin (Melee without Sword)‌[ JE only ] 3.5 ♥ × 1.75 5 ♥ ♥ ♥ 7.5 ♥ × iii.75 No
Piglin [ BE only ] 5 ♥ ♥ ♥ ix ♥ ♥ ♥ ♥ ♥ 13 ♥ × 6.5 No
Piglin Brute 7.5 ♥ × 3.75 13 ♥ × six.5 19.v ♥ × 9.75 No
Pillager arrow 3 ♥ ♥ to iv ♥ ♥ 4 ♥ ♥ No
Polar Deport 4 ♥ ♥ 6 ♥ ♥ ♥ 9 ♥ ♥ ♥ ♥ ♥ No
Pufferfish ii ♥ three ♥ ♥ Poisonous substance for 5 seconds
Ravager (Melee) 7 ♥ ♥ ♥ ♥ 12 ♥ × 6 18 ♥ × nine No
Ravager (Roar) iv ♥ ♥ 6 ♥ ♥ ♥ 9 ♥ ♥ ♥ ♥ ♥ No
Shulker bullet four ♥ ♥ Levitation for 10 seconds
Silverfish ane ♥ No
Skeleton arrow [ JE only ] 3 ♥ ♥ to v ♥ ♥ ♥ No
Skeleton arrow [ BE only ] Damage varies with proximity No
Skeleton (melee) 2 ♥ 3 ♥ ♥ No
Skeleton Horseman arrow [ JE only ] 3 ♥ ♥ to v ♥ ♥ ♥ No
Skeleton Horseman arrow [ Be but ] Harm varies with proximity No
Slime (big) 3 ♥ ♥ four ♥ ♥ 6 ♥ ♥ ♥ No
Slime (medium) 2 ♥ 3 ♥ ♥ No
Slime (small) 0 ♥ No
Spider 2 ♥ 3 ♥ ♥ No, but can spawn with effects
Spider Jockey (spider) 2 ♥ 3 ♥ ♥ No, but tin spawn with furnishings
Spider Jockey pointer [ JE only ] iii ♥ ♥ to 5 ♥ ♥ ♥ No
Spider Jockey arrow [ Exist only ] Damage varies with proximity No
Stray arrow [ JE only ] three ♥ ♥ to five ♥ ♥ ♥ Slowness for thirty seconds when their tipped arrow hits any mob (including some other stray)
Stray arrow [ BE only ] Harm varies with proximity
Stray (melee) two ♥ 3 ♥ ♥ No
Trader Llama spit 1 ♥ No
Vex 5.5 ♥ × 2.75 nine ♥ ♥ ♥ ♥ ♥ thirteen.5 ♥ × half dozen.75 No
Vindicator 7.5 ♥ × 3.75 13 ♥ × 6.5 19.five ♥ × 9.75 No
Warden [ upcoming: JE one.xix] 16 ♥ × eight xxx ♥ × 15 45 ♥ × 22.5 No
Witch Deals damage by throwing potions Throws splash potions of Poison , Instant Impairment , Slowness , and Weakness
Wither Skeleton 5 ♥ ♥ ♥ 8 ♥ ♥ ♥ ♥ 12 ♥ × 6 Wither for 10 seconds
Wither (birth explosion) 35.5 ♥ × 17.75 69 ♥ × 34.five 103.5 ♥ × 51.75 No
Wither Skull eight ♥ ♥ ♥ ♥ 8 ♥ ♥ ♥ ♥ Wither II for x seconds on Normal difficulty and forty seconds on Hard difficulty
Wither (dash attack)
[ Be only ]
15 ♥ × vii.five No
Wolf (hostile) 3 ♥ ♥ 4 ♥ ♥ half dozen ♥ ♥ ♥ No
Wolf (tamed) four ♥ ♥ No
Zoglin 2.5 ♥ × one.25 to v ♥ ♥ ♥ iii ♥ ♥ to 8 ♥ ♥ ♥ ♥ 4.5 ♥ × 2.25 to 12 ♥ × 6 No
Zoglin (baby) 0.5 ♥ × 0.25 0.75 ♥ × 0.375 No
Zombie two.5 ♥ × 1.25 3 ♥ ♥ four.five ♥ × two.25 No
Zombified Piglin 5 ♥ ♥ ♥ 8 ♥ ♥ ♥ ♥ 12 ♥ × 6 No
Zombie Villager 2.5 ♥ × 1.25 3 ♥ ♥ iv.v ♥ × 2.25 No

Common NBT data

Achievements

Icon Achievement In-game clarification Actual requirements (if unlike) Gamerscore earned Trophy type (PS4)
PS4 Other platforms
Monster Hunter Attack and kill a monster. Impale a hostile mob or 1 of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cavern spider. 15G Bronze
Cow Tipper Harvest some leather. Pick upward leather from the footing. 15G Bronze
When Pigs Wing Use a saddle to ride a pig, so have the pig become injure from fall harm while riding information technology. Be riding a squealer (eastward.grand. using a saddle) when it hits the ground with a fall distance greater than v. 40G Silvery
Sniper Duel Kill a Skeleton with an arrow from more than 50 meters. Utilise a launched arrow to impale a skeleton, spider jockey, wither skeleton, or a stray from 50 or more blocks abroad, horizontally. 30G Bronze
Return to Sender Destroy a Ghast with a fireball. Kill a ghast using a ghast fireball. 30G Argent
The Beginning? Spawn the Wither Exist within a 100.ix×100.9×103.5 cuboid centered on the Wither when it is spawned. 20G Bronze
The Starting time. Impale the Wither Exist inside a 100.9×100.ix×203.5 cuboid centered on the Wither when information technology drops the under star. 40G Silver
Repopulation Breed ii cows with wheat. Breed ii cows or 2 mooshrooms. 15G Bronze
Leader of the Pack Befriend five Wolves. This does not have to be in a unmarried game, so multiple games or reloading onetime saves does count toward this achievement. 20G Statuary
Have a Shearful Twenty-four hours Use Shears to obtain wool from a sheep. 15G Bronze
Body Guard Create an Atomic number 26 Golem 20G Bronze
Zombie Doctor Cure a zombie villager. Throw a splash potion of weakness at a zombie villager and give it a golden apple (by facing the zombie and pressing the employ key with a golden apple in your mitt) 40G Gold
Archer Impale a creeper with arrows. 10G Bronze
The Deep Cease Defeat an Elder Guardian 30G Argent
The End... Again... Respawn the Enderdragon [sic] 30G Silver
Smashing View From Up Here Levitate up 50 blocks from the attacks of a Shulker 20G Bronze
Echolocation Feed a dolphin fish to take it lead you lot to treasure Feed a dolphin raw cod and have information technology lure you lot to treasure. 20G Argent
Where Have You Been? Receive a gift from a tamed cat in the morning. The souvenir must exist picked up from the ground. 20G Statuary
Zoologist Breed two pandas with bamboo. 40G Aureate
Plethora of Cats Befriend twenty stray cats. Befriend and tame twenty devious cats found in villages. They practice not all need to be tamed in a single world. 20G Silver
Kill the Animal! Defeat a Ravager. 30G Silver
I've got a bad feeling about this Kill a Pillager Helm. 20G Statuary
Bee our guest Use a Campfire to collect Honey from a Beehive using a Bottle without aggravating the bees. 15G Bronze
Total Beelocation Move and place a Bee Nest, with 3 bees inside, using Silk Touch. 30G Silver
Oooh, shiny! Distract a Piglin using gold Requite a piglin a gold item while information technology is aggressive toward the player. 30G Silver

Advancements

Advancements are fabricated when a role player accomplishes something that is either rare to accomplish or sometimes piece of cake to do and so (such as Adventure for killing or getting killed by an entity).

Icon Advancement In-game description Parent Actual requirements (if dissimilar) Resource location
Advancement-oval-raw.png Zombie Doctor
Weaken and then cure a Zombie Villager We Need to Go Deeper Throw a splash potion of Weakness at a zombie villager, feed information technology a gold apple tree, and look for it to be cured.
Note: In multiplayer, only the player that feeds the gilt apple tree gets the advancement.
story/cure_zombie_villager
Advancement-fancy-raw.png Return to Sender
Destroy a Ghast with a fireball Under Kill a ghast using a ghast fireball. under/return_to_sender
Advancement-plain-raw.png Oh Shiny
Distract Piglins with golden Nether Give a piglin one of these 24 gold-related items in the #piglin_loved item tag, while non wearing any gilt armor:
  • Bell
  • Block of Gold
  • Block of Raw Gold
  • Clock
  • Enchanted Golden Apple
  • Gilded Blackstone
  • Glistering Melon Slice
  • Golden Ingot
  • Gold Ore
  • Golden Apple
  • Gold Axe
  • Gold Boots
  • Golden Carrot
  • Gilded Chestplate
  • Golden Helmet
  • Gilt Hoe
  • Golden Equus caballus Armor
  • Golden Leggings
  • Golden Pickaxe
  • Golden Shovel
  • Golden Sword
  • Light Weighted Force per unit area Plate
  • Nether Gold Ore
  • Deepslate Gilt Ore
  • Raw Aureate
If this advancement is attempted while the histrion is wearing golden armor merely piglin(s) remain aggressive, the advocacy does not trigger. Other gold-related items, if any, do non distract the piglin and practise not trigger this advocacy.
nether/distract_piglin
Advancement-plain-raw.png This Boat Has Legs
Ride a Strider with a Warped Fungus on a Stick Under Heave [6] a strider with a warped fungus on a stick. nether/ride_strider
Advancement-fancy-raw.png Uneasy Alliance
Rescue a Ghast from the Nether, bring it safely dwelling house to the Overworld... so kill information technology Return to Sender Impale a ghast while in the Overworld. nether/uneasy_alliance
Advancement-plain-raw.png Spooky Scary Skeleton
Obtain a Wither Skeleton's skull A Terrible Fortress Have a wither skeleton skull in your inventory. nether/get_wither_skull
Advancement-plain-raw.png Into Fire
Relieve a Blaze of its rod A Terrible Fortress Have a bonfire rod in your inventory. nether/obtain_blaze_rod
Advancement-plain-raw.png Invicon Nether Star.gif Withering Heights
Summon the Wither Spooky Scary Skeleton under/summon_wither
Advancement-fancy-raw.png How Did We Get Here?
Accept every effect applied at the same fourth dimension A Furious Cocktail Have all of these 26 (27‌[ upcoming: JE ane.nineteen]) effects practical to the player at the same time:
  • Absorption
  • Bad Omen
  • Blindness
  • Conduit Ability
  • Darkness [ upcoming: JE 1.nineteen]
  • Dolphin'south Grace
  • Burn down Resistance
  • Glowing
  • Haste
  • Hero of the Village
  • Hunger
  • Invisibility
  • Bound Boost
  • Levitation
  • Mining Fatigue
  • Nausea
  • Nighttime Vision
  • Poisonous substance
  • Regeneration
  • Resistance
  • Deadening Falling
  • Slowness
  • Speed
  • Force
  • Water Animate
  • Weakness
  • Wither
The source of the effects is irrelevant for the purposes of this advancement. Other status effects, if whatsoever, may exist applied to the actor, but are ignored for this advancement.
Note: This is a hidden advancement, pregnant that it tin can be viewed by the player simply afterwards completing it, regardless if ane or more of its child advancements have been completed.
nether/all_effects
Advancement-plain-raw.png Free the End
Good luck The End Kill the ender dragon. end/kill_dragon
Advancement-oval-raw.png Invicon End Crystal.gif The End... Again...
Respawn the Ender Dragon Free the Cease Exist in a certain radius from the exit portal when an ender dragon is summoned using end crystals. end/respawn_dragon
Advancement-oval-raw.png You Need a Mint
Collect dragon's breath in a drinking glass canteen Free the End Take a bottle of dragon's breath in your inventory. end/dragon_breath
Advancement-fancy-raw.png Neat View From Upwardly Here
Levitate up 50 blocks from the attacks of a Shulker The Metropolis at the End of the Game Movement a altitude of 50 blocks vertically with the Levitation effect applied, regardless of whether it is caused by the effect. end/levitate
Advancement-plain-raw.png Adventure
Chance, exploration, and gainsay Kill whatever entity, or be killed by any entity. gamble/root
Advancement-plain-raw.png Monster Hunter
Impale any hostile monster Adventure Kill one of these 34 mobs:
  • Bonfire
  • Cavern Spider
  • Creeper
  • Drowned
  • Elder Guardian
  • Ender Dragon
  • Enderman
  • Endermite
  • Evoker
  • Ghast
  • Guardian
  • Hoglin
  • Husk
  • Magma Cube
  • Phantom
  • Piglin
  • Piglin Brute
  • Pillager
  • Ravager
  • Shulker
  • Silverfish
  • Skeleton
  • Slime
  • Spider
  • Stray
  • Vex
  • Vindicator
  • Witch
  • Wither
  • Wither Skeleton
  • Zoglin
  • Zombie
  • Zombie Villager
  • Zombified Piglin
Other mobs, if any, may be killed, but are ignored for this advancement. Only the riders of the chicken jockey due south and skeleton horsemen are counted in this advancement.
take chances/kill_a_mob
Advancement-plain-raw.png What a Deal!
Successfully trade with a Villager Adventure Have an item from a villager or wandering trader's trading output slot, and put it in your inventory. adventure/merchandise
Advancement-fancy-raw.png Monsters Hunted
Kill one of every hostile monster Monster Hunter Kill each of these 34 mobs:
  • Bonfire
  • Cave Spider
  • Creeper
  • Drowned
  • Elder Guardian
  • Ender Dragon
  • Enderman
  • Endermite
  • Evoker
  • Ghast
  • Guardian
  • Hoglin
  • Husk
  • Magma Cube
  • Phantom
  • Piglin
  • Piglin Creature
  • Pillager
  • Ravager
  • Shulker
  • Silverfish
  • Skeleton
  • Slime
  • Spider
  • Devious
  • Vex
  • Vindicator
  • Witch
  • Wither
  • Wither Skeleton
  • Zoglin
  • Zombie
  • Zombie Villager
  • Zombified Piglin
Other mobs, if whatever, may be killed, but are ignored for this advancement. Only the riders of the chicken jockey s and skeleton horsemen are counted in this advancement.
risk/kill_all_mobs
Advancement-oval-raw.png Hired Help
Summon an Fe Golem to assistance defend a hamlet What a Deal! Summon an fe golem. adventure/summon_iron_golem
Advancement-plain-raw.png Who's the Pillager Now?
Requite a Pillager a taste of their own medicine Ol' Betsy Impale a pillager with a crossbow. adventure/whos_the_pillager_now
Advancement-fancy-raw.png Arbalistic
Kill five unique mobs with 1 crossbow shot Ol' Betsy Note: This is a subconscious advancement, significant that information technology tin can be viewed by the role player merely afterward completing information technology, regardless if one or more than of its child advancements have been completed. risk/arbalistic
Advancement-fancy-raw.png Sniper Duel
Kill a Skeleton from at least fifty meters abroad Take Aim Be at least 50 blocks abroad horizontally when a skeleton is killed by an arrow afterwards the player has attacked it once. adventure/sniper_duel
Advancement-plain-raw.png Bee Our Invitee
Utilize a Campfire to collect Honey from a Beehive using a Bottle without aggravating the bees Husbandry Use a glass canteen on a beehive or bee nest while not angering the bees inside. husbandry/safely_harvest_honey
Advancement-plain-raw.png The Parrots and the Bats
Brood 2 animals together Husbandry Brood a pair of any of these 22 mobs:
  • Axolotl
  • Bee
  • Cat
  • Chicken
  • Moo-cow
  • Donkey
  • Fox
  • Caprine animal
  • Hoglin
  • Equus caballus
  • Llama
  • Mooshroom
  • Mule
  • Ocelot
  • Panda
  • Sus scrofa
  • Rabbit
  • Sheep
  • Strider
  • Trader Llama
  • Turtle
  • Wolf
A mule must exist the event of breeding a equus caballus and a donkey for this advancement as they are not brood-able together. Other breed-able mobs, if any, can be bred, but are ignored for this advancement.
husbandry/breed_an_animal
Advancement-plain-raw.png All-time Friends Forever
Tame an animate being Husbandry Tame one of these tameable mobs:
  • True cat
  • Donkey
  • Horse
  • Llama
  • Mule
  • Parrot
  • Trader Llama
  • Wolf
husbandry/tame_an_animal
Advancement-plain-raw.png Full Beelocation
Move a Bee Nest, with iii bees inside, using Silk Bear upon Husbandry husbandry/silk_touch_nest
Advancement-fancy-raw.png Ii past Two
Breed all the animals! The Parrots and the Bats Breed a pair of each of these 21 (22‌[ upcoming: JE 1.19]) mobs:
  • Axolotl
  • Bee
  • True cat
  • Chicken
  • Cow
  • Donkey
  • Fox
  • Frog [ upcoming: JE one.xix]
  • Goat
  • Hoglin
  • Horse
  • Llama
  • Mooshroom
  • Mule
  • Ocelot
  • Panda
  • Sus scrofa
  • Rabbit
  • Sheep
  • Strider
  • Turtle
  • Wolf
A trader llama does not count as a llama, and a mule must be the result of breeding a equus caballus and a donkey for this advancement as they are non breed-able together. Other breed-able mobs, if any, can be bred, only are ignored for this advocacy.
husbandry/bred_all_animals

Issues

For issues unique to specific mobs, encounter that mob's problems department.

Problems relating to "Mob" are maintained on the bug tracker. Report issues there.

History

Coffee Edition pre-Archetype
rd-132328 Added humans.
Java Edition Classic
0.24_SURVIVAL_TEST Added creepers, pigs, skeletons, and zombies.
0.26 SURVIVAL Test Added spiders.
0.28 Added sheep.
Java Edition Indev
0.31 20091223-i Added Rana.
20100129 Added Steve and Black Steve.
20100130 Added Creature Male child.
20100131 Removed Steve, Black Steve and Beast Boy.
20100205 Added giants and removed Rana.
Java Edition Blastoff
v1.0.8 Added cows.
v1.0.xi Added slimes.
v1.0.14 Added chickens.
v1.0.17 Added spider jockeys.
v1.2.0 Added ghasts and zombie pigmen.
Added pigmen textures.
Java Edition Beta
1.2 Added squid.
1.4 Added wolves.
i.6.2 Removed pigmen texture.
1.eight Pre-release Added cave spiders, endermen, and silverfish.
Removed humans.
Java Edition
1.0.0 Beta 1.nine Prerelease Added blazes, magma cubes, mooshrooms, snow golems, and villagers.
Beta 1.9 Prerelease 4 Added the ender dragon.
1.2.1 12w04a Added ocelots.
Cats were also added but was not a individual mob.
12w08a Added iron golems.
one.iv.2 12w32a Added zombie villagers.
12w34a Added the wither.
12w36a Added wither skeletons.
12w38a Added bats and witches.
ane.six.ane 13w16a Added horses, donkeys, mules, skeleton horses, and zombie horses.
1.vii.4 13w49a Added chicken jockeys.
1.eight 14w11a Added endermites.
14w25a Added guardians and elderberry guardians.
14w27a Added rabbits and killer bunnies.
1.ix 15w31a Added shulkers.
15w38a Added skeleton horsemen.
1.x 16w20a Added husks, polar bears, and strays.
1.11 16w39a Added llamas, vindicators, evokers, and vexes.
i.12 17w13a Added parrots.
17w16a Added illusioners.
1.thirteen 18w07a Added phantoms and turtles.
18w08b Added cod, salmon, and pufferfish.
18w10a Added tropical fish.
18w11a Added drowned.
18w15a Added dolphins.
1.14 18w43a Added pandas, pillagers, and ravagers.
18w44a Added cats as a divide mob from ocelots.
19w05a Added trader llamas and wandering traders.
19w07a Added foxes.
1.15 19w34a Added bees.
1.xvi 20w07a Added hoglins and piglins.
20w09a Zombie pigmen have been replaced with zombified piglins.
20w13a Added striders.
20w14a Added zoglins.
1.16.ii 20w27a Added the piglin fauna.
one.17 20w51a Added axolotls.
21w03a Added the glow squid.
21w13a Added goats.
Upcoming Coffee Edition
1.nineteen Deep Night Experimental Snapshot i Added wardens.
22w11a Added frogs and tadpoles.
22w13a Added the abate.
Pocket Edition Blastoff
v0.ii.0 Added sheep, pigs, and zombies.
v0.3.0 Added chickens and cows.
v0.3.3 Added creepers, skeletons, and spiders.
v0.5.0 Added zombie pigmen.
v0.nine.0 build 1 Added endermen, mooshrooms, silverfish, slimes, wolves, and villagers.
v0.11.0 build 1 Added bats, cave spiders, chicken jockeys, ghasts, magma cubes, spider jockeys, and squid.
v0.12.1 build 1 Added blazes, iron golems, ocelots, snowfall golems, wither skeletons, and zombie villagers.
Cats were likewise added only was not a individual mob.
v0.13.0 build 1 Added rabbits.
v0.14.0 build 1 Added witches.
v0.15.0 build 1 Added husks, strays, horses, donkeys, mules, skeleton horses, skeleton horsemen, and zombie horses.
v0.sixteen.0 build 1 Added agents, NPCs, guardians, and elder guardians.
build 2 Removed NPCs and agents.
build four Added the wither.
Pocket Edition
1.0.0 alpha 0.17.0.one Added endermites, polar bears, shulkers, and the ender dragon.
1.one.0 alpha 0.17.0.one Readded agents and NPCs.
alpha ane.1.0.0 Added evokers, llamas, vexes, and vindicators.
Bedrock Edition
ane.2.0 beta 1.2.0.two Added parrots.
1.4.0 beta 1.2.13.viii Added drowned.
beta i.ii.14.2 Added cod, salmon, pufferfish, and tropical fish.
beta 1.2.20.i Added dolphins.
one.5.0 beta 1.5.0.4 Added turtles.
ane.6.0 beta 1.six.0.1 Added phantoms.
ane.8.0 beta ane.8.0.eight Added pandas.
Cats are now a seperate mob from ocelots.
1.9.0 beta ane.9.0.0 Added pillagers.
1.ten.0 beta 1.10.0.3 Added wandering traders, trader llamas, and ravagers.
1.13.0 beta 1.xiii.0.1 Added foxes.
beta ane.13.0.four Added the elderberry guardian ghost.
1.fourteen.0 beta 1.14.0.ane Added bees.
1.16.0 beta i.16.0.51 Added hoglins and piglins.
Zombie pigmen have been renamed to zombified piglins.
beta i.sixteen.0.57 Added zoglins and striders.
i.16.20 beta one.16.20.50 Added piglin brutes.
i.sixteen.200 beta 1.16.200.52 Added goats through experimental gameplay.
release Goats are made unavailable in the full release.
1.16.210 beta 1.16.210.59 Added the glow squid through experimental gameplay.
beta ane.sixteen.210.60 Removed glow squids.
1.16.220 beta 1.16.220.50 Readded the glow squid through experimental gameplay.
release Glow squids are made unavailable in the full release.
i.17.0 beta i.16.230.52 Added axolotls through experimental gameplay.
beta 1.17.0.52 Axolotls, glow squid, and goats are now bachelor outside the experimental toggle.
1.18.10 beta 1.eighteen.10.24 Added frogs and tadpoles behind experimental gameplay.
1.18.30 beta 1.eighteen.30.22 Added the allay behind experimental gameplay.
beta 1.18.xxx.32 Added the warden behind experimental gameplay.
Upcoming Bedrock Edition
i.19.0 beta ane.19.0.20 All mobs mentioned in a higher place are at present available without enabling experimental gameplay.
Legacy Panel Edition
TU1 CU1 i.0 Patch ane 1.0.ane Added all mobs from and prior to Java Edition Beta ane.four.
TU5 Added cave spiders, endermen, and silverfish.
TU7 Added blazes, magma cubes, mooshrooms, snow golems, and villagers.
TU9 Added the ender dragon.
TU12 Added ocelots and iron golems.
Cats were likewise added merely was not a individual mob.
TU14 1.04 Added zombie villagers.
TU19 CU7 1.12 Added bats, horses, donkeys, mules, witches, wither skeletons, and the wither.
TU31 CU19 1.22 Patch 3 Added chicken jockeys, endermites, rabbits, guardians, and elder guardians.
TU43 CU33 1.36 Patch thirteen Added polar bears.
TU46 CU36 1.38 Patch 15 Added skeleton horses, skeleton horsemen, shulkers, strays, and husks.
TU54 CU44 one.52 Patch 24 ane.0.four Added evokers, llamas, parrots, vexes, vindicators, and zombie horses.
TU69 1.76 Patch 38 Added cod, dolphins, drowned, phantoms, pufferfish, salmon, tropical fish, and turtles.
one.83 Added pandas.
Cats are added every bit a separate mob from ocelots.
1.ninety Added pillagers.
i.91 Added ravagers, trader llamas, and wandering traders.
New Nintendo 3DS Edition
0.one.0 Added all mobs from and prior to Pocket Edition Alpha 0.15.0.
one.3.12 Added guardians, elder guardians, and the wither.
i.7.10 Added endermites, polar bears, shulkers, and the ender dragon.
1.9.xix Added evokers, llamas, vexes, and vindicators.

Videos

Trivia

  • Renaming a mob "Dinnerbone" or "Grumm" using a spawn egg or name tag causes it to flip upside downwardly.
  • Renaming a sheep "jeb_" makes its wool modify color with a smoothen transition betwixt colors. Annotation that the sheep named "jeb_" drops only the color of wool it had when named (e.g., when a pink sheep is named "jeb_" and then sheared when its colour has changed to blueish, information technology still drops pink wool).
  • Renaming a vindicator "Johnny" makes it attack all nearby mobs, except other illagers.
  • Renaming a rabbit "Toast" gives the rabbit a new texture, every bit an Easter egg to xyzen420's girlfriend'due south missing rabbit.[7]
  • Spiders, cave spiders, slimes, silverfish and illusioners are some of the few mobs that tin see players backside walls.
  • Cats and villagers can encounter players with the invisibility upshot.
  • There are many blocks in the game that do not take upwardly a total block, such as trapdoors, and mobs actually see many of these equally total blocks.
    • With some blocks, mobs mistake them for air, such as carpets, snow, and string.

References

  1. Mob (gaming) or a single entity in a grouping when referring to Minecraft.
  2. "For the mobs that don't win we will add them in the future if we recollect they add lots to the game at that point. And then they are non gone forever, merely also not promised because we want to make sure we add together what we believe adds most value at that time :)" – @_LadyAgnes on Twitter, October 1, 2020
  3. "Meet the Llama" – Minecraft.net, April 18, 2017
  4. "A friend is in urgent need of your help to settle this matter" – @jeb_ on Twitter, July 26, 2016
  5. MC-128249 - annotate from cojomax99
  6. MC-183764
  7. "@xyZenTV The skin appears but when y'all name the rabbit Toast using a name tag, it isn't in the random puddle:" – @TheMogMiner on Twitter, July 1, 2014

Source: https://minecraft.fandom.com/wiki/Mob

Posted by: wheelerrone1950.blogspot.com

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